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Sim N�o Obrigado pela participa��o. N�s usaremos esta informa��o para trazer mais novidades e voc�! Por Reda��o do ge �?? Rio de Janeiro 05/12/2023 16h26 Atualizado 5 dezembro / 20 23 o ex-t�cnico no Botafogo L�cio Fl�vio falou da primeira?? vez desde a sa�da pelo clube,O treinador comandou os time em oito jogos No segundo turno dos Brasileir�o que foi?? demitido por sequ�ncia com resultados ruins; Ele disse n�o se sentiu injusti�aizado ao ser demiss�o
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O livro, juntamente com outras informa��es sobre a hist�ria do museu, se transformou em um document�rio que �?? amplamente apresentado no Brasil e no exterior.
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Beyond that, playing slots has no strategy. The only variable is your bet in amount and consistency,?? it's pure math using a random number generator.The best slots strategies consist of increasing the size of the bet after?? losing. You can do this in small increments after a loss, or increase the betting level after five consecutive losses.?? The goal is to win more from a larger bet and thus cover the previous wagers.
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Game Features
Tumbling Reels
Symbols in winning combinations are removed and new symbols
drop down to fill their spaces. The tumbling continues?? for as long as there are new
winning combinations. Each tumble win is added to the total win.
Expanding Play
Area
Each?? round in the base game starts with a varied play area. Every tumble that
creates a winning combination will expand?? the play area by opening up 4 randomly
selected locations in the locked area and reveal the symbol underneath. The?? expansion
continues for as long as there are new winning tumbles.
Varied Play Area
During the
base game, on each spin, the?? amount of locked/hidden symbols will change, while always
having 3-5 symbols available for the players on each of the 6?? reels.
Wild
The Wild
symbols substitute for all symbols except the Bonus Scatter symbol.
Truck Raider
Bonus
If there are 3 or more Bonus?? Scatters in the base game, the Truck Raider Bonus
game will be awarded. If there are more than 3 Bonus?? scatters, the Truck Raider Bonus
game will start with one extra Expander symbol per additional Bonus Scatter.
All
symbols in the?? Truck Raider Bonus game display their value in multiples of the base bet
in the game.
The bonus game will start?? with 3 spins awarded. For each spin, new Cash
Stack and/or special symbols can appear. New symbols remain for the?? entire Truck Raider
bonus game unless removed by a feature.
If one or more new symbols land on a spin, the
?? spin counter is reset to 3. Otherwise, it�s decreased by 1.
At the end of the Truck
Raider bonus game, the?? player will be awarded the sum of all the current symbols
multiplied by the bet.
*If any of the 3 scatters?? is a Super Scatter, a Super Bonus will
be rewarded in place of the normal Truck Raider Bonus. During the?? Super Bonus, the
Super Scatter will be automatcially converted into a Super Feature (Booster, Grabber or
a Doubler).
Compressor
Base Game Compressor
Once?? activated the feature removes all the
symbols from the screen (scatter and wild remain) and awards a re-spin. After the
?? consequent tumble, once no wins are awarded, the compressor symbol will be removed
taking the surrounding symbols with it.
Bonus Game?? Compressor
Grabs and collects the
value of all the existing �Cash Stack� symbols from the play area and removes them from
?? the screen, creating more open area again.
Cloner
Base Game Cloner
Once activated, the
Cloner selects 4-8 random existing symbols on the screen?? and converts them all into one
existing symbol from the first reel.
Bonus Game Cloner
The Cloner identifies the
current symbol with?? the highest value, grabs it and locks it to itself before copying
it over to 1-3 new empty positions.
Special Symbols
Expander:?? The Expander symbol
unlocks 3 randomly chosen locations from the locked area.
Booster: The Booster symbol
adds its value to all?? other symbols in the unlocked play area upon landing.
Super
Booster: The Super Booster symbol adds its value to all other?? symbols in the unlocked
play area upon landing, and on every spin after that for the duration of the bonus
?? game.
Doubler: The Doubler symbol doubles its value each time the spin counter is reset
to 3.
Grabber: The Grabber symbol adds?? the value of all other symbols in the unlocked
play area to its own value upon landing.
Super Grabber: The Super?? Grabber symbol adds
the value of all other symbols in the unlocked play area to its own value upon landing,
?? and on every spin after that for the duration of the bonus game.
Target Eliminated: A
total win of 35,000 x?? the bet will end the Truck Raider Bonus game and the player will
be paid 35,000 x the bet.
Buy Feature
Pay?? to get instant entry to the bonus game! The
Buy feature can be activated from the Base Game.
For a cost?? of 85x the base bet, you
can buy entry to the Truck Raider Bonus game with a guarantee of at?? least 3 Bonus
Scatters.
For a cost of 250x the base bet, you can buy entry to the Truck Raider Super
?? Bonus game with a guarantee of at least 3 Bonus Scatters. One of the scatters is
guaranteed to be a?? �Super Bonus� scatter, which will be converted into a Doubler, Super
Grabber or a Super Booster in the beginning of?? the bonus round.
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This page assumes you've already read the Components Basics. Read that first if you are
new to components.
Slot Content and?? Outlet ?
We have learned that components can accept
props, which can be JavaScript values of any type. But how about?? template content? In
some cases, we may want to pass a template fragment to a child component, and let the
?? child component render the fragment within its own template.
For example, we may have a
template < FancyButton > Click
me! FancyButton >
The template of
this:
template ? button class = "fancy-btn" > < slot > slot >
button >
The
slot content should be rendered.
And the final rendered DOM:
html < button class?? =
"fancy-btn" >Click me! button >
With slots, the
rendering the outer
provided by the parent component.
Another way to understand slots is by comparing them
to JavaScript?? functions:
js // parent component passing slot content FancyButton (
'Click me!' ) // FancyButton renders slot content in its own?? template function
FancyButton ( slotContent ) { return `
` }
Slot content is not just limited to?? text. It can be any valid template
content. For example, we can pass in multiple elements, or even other
components:
template?? < FancyButton > < span style = "color:red" >Click me! span > <
AwesomeIcon name = "plus" /> FancyButton?? >
By using slots, our
flexible and reusable. We can now use it in different places with different?? inner
content, but all with the same fancy styling.
Vue components' slot mechanism is
inspired by the native Web Component
that we will see later.
Render Scope ?
Slot content has access to the data scope of?? the
parent component, because it is defined in the parent. For example:
template < span >{{
message }} span > ? FancyButton >{{ message }} FancyButton >
Here both {{ message
}} interpolations will render the same content.
Slot content does not have?? access to
the child component's data. Expressions in Vue templates can only access the scope it
is defined in, consistent?? with JavaScript's lexical scoping. In other
words:
Expressions in the parent template only have access to the parent scope;
expressions in?? the child template only have access to the child scope.
Fallback Content
?
There are cases when it's useful to specify fallback?? (i.e. default) content for a
slot, to be rendered only when no content is provided. For example, in a
?? component:
template < button type = "submit" > < slot > slot > button >
We might
want the text "Submit"?? to be rendered inside the
any slot content. To make "Submit" the fallback content,?? we can place it in between the
template < button type = "submit" > < slot > Submit slot > button >
Now when we use
providing no content?? for the slot:
template < SubmitButton />
This will render the
fallback content, "Submit":
html < button type = "submit" >Submit button >
But?? if we
provide content:
template < SubmitButton >Save SubmitButton >
Then the provided
content will be rendered instead:
html < button type =?? "submit" >Save button >
Named
Slots ?
There are times when it's useful to have multiple slot outlets in a single
component.?? For example, in a
template:
template < div class = "container" > < header > header > < main > ?? main > < footer >
footer > div >
For these cases,?? the
element has a special attribute, name , which can be used to assign a unique ID to
different?? slots so you can determine where content should be rendered:
template < div
class = "container" > < header > ? slot name = "header" > slot > header > < main >
< slot > slot > main?? > < footer > < slot name = "footer" > slot > footer >
div >
A
In a parent
component using
each targeting a different slot outlet. This is where named slots come in.
To pass a
named slot,?? we need to use a element with the v-slot directive, and then
pass the name of the slot as?? an argument to v-slot :
template < BaseLayout > < template
v-slot:header > ?? template > BaseLayout
>
v-slot has a dedicated shorthand # , so can be shortened to
just . Think of it as "render this template fragment in the child
component's 'header' slot".
Here's the code passing content?? for all three slots to
template < BaseLayout > < template # header >
< h1?? >Here might be a page title h1 > template > < template # default > < p >A
paragraph?? for the main content. p > < p >And another one. p > template > <
template # footer?? > < p >Here's some contact info p > template > BaseLayout
>
When a component accepts both a?? default slot and named slots, all top-level non-
nodes are implicitly treated as content for the default slot. So?? the above
can also be written as:
template < BaseLayout > < template # header > < h1 >Here might
be?? a page title h1 > template > < p >A paragraph
for the main?? content. p > < p >And another one. p > < template # footer > < p
>Here's some contact?? info p > template > BaseLayout >
Now everything inside the
elements will be passed to the corresponding?? slots. The final rendered HTML
will be:
html < div class = "container" > < header > < h1 >Here might?? be a page title
h1 > header > < main > < p >A paragraph for the main content.?? p > < p >And another
one. p > main > < footer > < p >Here's some contact?? info p > footer > div
>
Again, it may help you understand named slots better using the JavaScript?? function
analogy:
js // passing multiple slot fragments with different names BaseLayout ({
header: `...` , default: `...` , footer: `...`?? }) //
different places function BaseLayout ( slots ) { return `
. footer }
Dynamic Slot Names ?
Dynamic directive arguments also
?? work on v-slot , allowing the definition of dynamic slot names:
template < base-layout
> < template v-slot: [ dynamicSlotName ]>?? ... template > <
template #[ dynamicSlotName ]> ... template > base-layout >
Do?? note the
expression is subject to the syntax constraints of dynamic directive arguments.
Scoped
Slots ?
As discussed in Render Scope, slot?? content does not have access to state in the
child component.
However, there are cases where it could be useful if?? a slot's content
can make use of data from both the parent scope and the child scope. To achieve that,
?? we need a way for the child to pass data to a slot when rendering it.
In fact, we can
do?? exactly that - we can pass attributes to a slot outlet just like passing props to a
component:
template < div > < slot : text = "
greetingMessage " : count = " 1 " >?? slot > div >
Receiving the slot props is a bit
different when using a single default slot vs. using?? named slots. We are going to show
how to receive props using a single default slot first, by using v-slot?? directly on the
child component tag:
template < MyComponent v-slot = " slotProps " > {{ slotProps.text
}} {{ slotProps.count }}?? MyComponent >
The props passed to the slot by the child are
available as the value of the corresponding v-slot?? directive, which can be accessed by
expressions inside the slot.
You can think of a scoped slot as a function being?? passed
into the child component. The child component then calls it, passing props as
arguments:
js MyComponent ({ // passing the?? default slot, but as a function default : (
slotProps ) => { return `${ slotProps . text }R${ slotProps?? . count }` } }) function
MyComponent ( slots ) { const greetingMessage = 'hello' return `
?? slot function with props! slots . default ({ text: greetingMessage , count: 1 })
}
In fact, this is very?? close to how scoped slots are compiled, and how you
would use scoped slots in manual render functions.
Notice how v-slot="slotProps"
?? matches the slot function signature. Just like with function arguments, we can use
destructuring in v-slot :
template < MyComponent v-slot?? = " { text, count } " > {{ text
}} {{ count }} MyComponent >
Named Scoped Slots ?
Named?? scoped slots work similarly
- slot props are accessible as the value of the v-slot directive:
v-slot:name="slotProps" . When using?? the shorthand, it looks like this:
template <
MyComponent > < template # header = " headerProps " > {{ headerProps?? }} template > <
template # default = " defaultProps " > {{ defaultProps }} template > ? template #
footer = " footerProps " > {{ footerProps }} template > MyComponent >
Passing
props to a?? named slot:
template < slot name = "header" message = "hello" > slot
>
Note the name of a slot won't be?? included in the props because it is reserved - so
the resulting headerProps would be { message: 'hello' } .
If?? you are mixing named slots
with the default scoped slot, you need to use an explicit tag for the
?? default slot. Attempting to place the v-slot directive directly on the component will
result in a compilation error. This is?? to avoid any ambiguity about the scope of the
props of the default slot. For example:
template <
template > < MyComponent v-slot = " { message } " > < p >{{ message }}?? p > < template
# footer > ?? < p
>{{ message }} p > template > MyComponent > template >
Using an explicit
tag?? for the default slot helps to make it clear that the message prop is not
available inside the other slot:
template?? < template > < MyComponent > < template # default = " { message?? } " > < p >{{ message }}
p > template > < template # footer > < p?? >Here's some contact info p > template
> MyComponent > template >
Fancy List Example ?
You may be?? wondering what would
be a good use case for scoped slots. Here's an example: imagine a
that renders?? a list of items - it may encapsulate the logic for loading remote data,
using the data to display a?? list, or even advanced features like pagination or infinite
scrolling. However, we want it to be flexible with how each?? item looks and leave the
styling of each item to the parent component consuming it. So the desired usage may
?? look like this:
template < FancyList : api-url = " url " : per-page = " 10 " > <
template?? # item = " { body, username, likes } " > < div class = "item" > < p >{{?? body
}} p > < p >by {{ username }} | {{ likes }} likes p > div >?? template >
FancyList >
Inside
different item data?? (notice we are using v-bind to pass an object as slot
props):
template < ul > < li v-for = "?? item in items " > < slot name = "item" v-bind =
" item " > slot > li?? > ul >
Renderless Components ?
The
discussed above encapsulates both reusable logic (data fetching, pagination etc.)?? and
visual output, while delegating part of the visual output to the consumer component via
scoped slots.
If we push this?? concept a bit further, we can come up with components
that only encapsulate logic and do not render anything by?? themselves - visual output is
fully delegated to the consumer component with scoped slots. We call this type of
component?? a Renderless Component.
An example renderless component could be one that
encapsulates the logic of tracking the current mouse position:
template ? MouseTracker
v-slot = " { x, y } " > Mouse is at: {{ x }}, {{ y }} ?? MouseTracker >
While an
interesting pattern, most of what can be achieved with Renderless Components can be
achieved in a more?? efficient fashion with Composition API, without incurring the
overhead of extra component nesting. Later, we will see how we can?? implement the same
mouse tracking functionality as a Composable.